Ral Zarek is the most recent planeswalker to hit the magic tables, and also one of the oddest. More than any other planeswalker Ral Zarek encourages you to gamble. Very fitting for a blue/red character.
Ral Zarek costs four mana to cast, of which one must be blue and one red. He enters the battlefield with four loyalty counters and has three abilities. The first two are useful, the third is more of a gamble. Literally. We’ll get to that.
The first ability lets you tap target permanent, then untap another target permanent, for the cost of adding a loyalty counter. Very nice. You be be untapping one of your creatures or lands, while tapping down something one of your opponents needs.
The second ability costs two loyalty counters, and with this one Ral Zarek deals three damage to target creature or player. Lightning Bolt is a popular spell even with multiple players at the table, and this ability will be useful at all times.
The final ability is the one that catches the eye, and makes this planeswalker unique. You need to remove seven loyalty counter to pay for this one, and you flip a coin five times. For each flip you win, you get to take an extra turn after this one. This could be fantastic (five additional turns) or useless (no extra turns), but will more likely be generally very good, as two or three additional turns is going to set you up nicely.
Verdict: Good. The abilities look unconnected, but Ral Zarek is actually an excellent representation of his colours. The first ability gives you the controlling finesse of blue, the second gives you the straight blasting ability of red. The final ability gives you the chaos that the red/blue colour pairing is known for. All in all a perfect card, and a great addition to the game. This is not the most powerful planeswalker, but this is certainly a character that feels right, and will no doubt be a joy to use.