This page shows the current standings for the 2012 Grand Melee League. The page additionally contains information on prizes, rules, previous winners and more.
2013 Melee League
Achievement Pool: 30 packs
2013 Grand Melee League Rules
Eligibility: The league is open to all LXG members. If your membership lapses, your current points are placed on hold for three months, after which they expire unless you renew your membership in that time. Non-members can play in a maximum of one round.
Format: Vintage Constructed. 60 card minimum.
Additional: Chancellor of the Dross is restricted. Hive Mind is banned.
Play variant: Grand Melee, range of influence of 2
Cost of entry: Cost of entry to any melee round is one sealed booster of magic product. Boosters are available at the club for $5 each. These boosters form the prize and achievement pool (see below)
League play is based on standings in the league ladder, which are determined by who has the most points.
Tables will either be split by the table, or else seeded. Split tables are divided so the top ladder players play one another. Seeded tables divide the top ladder players across all tables. Rounds in 2013 will be either split or seeded, as the organiser decides.
The maximum number of players at a table is 11. If more than 11 players turn up, the table will be split or seeded as detailed above. The round will generally start at 3.00pm, but please be ready to play by 2.45 so that seating and tables can be arranged.
If any rules issues come up during play the organiser’s decision is final.
Standings will be posted to the LXG website following each round. Positions are based first on total points, players on equal points are split by their number of wins, number of achievements gained, number of kills, and number of rounds played in.
In the 2013 melee league, points are gained in several different ways:
3 points for winning a table
2 points for each achievement
1 point for each kill
1 point for each round played
Each time you kill a player (directly cause that player to lose the game) you gain 1 point. Last player standing wins the melee. There will be one melee round played at each LXG meeting in 2012. The finals will be played in December 2013 and will involve the top 8 eligible players.
In 2013 prizes will be awarded throughout the year as achievements, and for winning a melee round.
Winning a melee – 2 packs (3 if the melee has 9 or more players in it)
For each achievement gained – 1 pack
All packs left in the achievement pool in December will be awarded to entrants in the finals. A maximum of 72 packs will be awarded in this way, any additional packs will be awarded to other league entrants after the finals. (In 2012 there were 94 packs distributed during and after the finals).
There are five achievements to be won in 2013, and each one is rewarded with a pack from the achievement pool as well as 2 points on the ladder. The achievements available in 2013 are:
Contender: Play in five or more league rounds in 2013. This achievement also makes you eligible to play in the finals.
Chain Attack: Cast four or more spells in the same turn (David K, Drew)
Rate of Fire: Remove two or more opponents from the game in a single turn (“you win the game” effects don’t count!) (Anthony H)
Super Friends: Control four or more Planeswalkers (each with a different Planeswalker type) at the same time
Impact: Deal 20 or more damage with creatures during a single attack (damage prevented is not dealt) (Tim H, Anthony H, Garth P, Steve T, Alex Sp)
2013 – ??
2012 – Eddie C
2011 – Adrian R
2010 – David K
2009 – David K
2008 – Adrian R