Melee Library Decks: Goblins!

April 2013 update: this deck has been sold
sensationgorgerThe melee library decks series is an LXG initiative. We take cards from the club library, make decks from them. These decks are available to LXG members and come with a Magic booster for $6. Each deck is legal to play at the grand melee that runs each month. These decks make good starting points, and are a way of adding cards to your collection in a focused way.

This decks of goblins is a mono-red deck that focuses on getting lots of goblins into play as quickly as possible. Once that is done, you can attack in strength. Keep your hand filled up with Sensation Gorger, and use Spikeshot Elder to deal direct damage where needed. Hope you like goblins!

Deck name: Goblins!
Colour: red
Cards: 60
Designer: David K

Decklist – cards are listed in order of converted mana cost (cmc), then lands.

cmc 1: 3 Foundry Street Denizen; 2 Spikeshot Elder; 4 Warbreak Trumpeter;
cmc 2: 2 Skinbrand Goblin; 2 Akki Raider; 3 Bloodmark Mentor; 1 Ogre’s Cleaver; 1 Hammer of Ruin; 1 Stingscourger; 1 Mogg War Marshal; 2 Thunderbolt;
cmc 3: 1 Sensation Gorger; 1 Goblin Chariot; 1 Mudbutton Torchrunner; 2 Fire Juggler; 1 Undying Rage
cmc 4: 1 Tar Pitcher
cmc 5: 3 Survey the Wreckage; 3 Outrage Shaman

lands: 24 mountain

See other melee library decks

December 2012 Meeting Preview

Our final meeting for 2012 will be held this Sunday December 16. We have a packed meeting for everyone, with plenty to do!

Bring a Plate + Pizza
As is our Christmas tradition, we ask all members to bring a plate of something (even lollies are fine!) to share around. At lunchtime, we will send out some intrepid explorers to acquire Pizza’s for all, and we’ll be asking for your preferences before we go.

LXG Christmas Trivia
Prepare for the return of our trivia contest. Keith has devised another batch of fiendish questions. There are still spaces left for more teams of four to join. The contest starts at 10.00am so if you aren’t in a team yet, ask around to find other interested people. Details of the event including the categories are here.

Grand Melee League finals
The finals of the 2012 Grand Melee league will start at 2.00pm. This will be a sealed event involving the top 8. Prizes will be distributed to participants (not just the top 8) after the finals are concluded. Details on the finals are here.

Christmas special melee
If you aren’t playing in the finals, you can join in the Christmas special melee. Details here. I also have three pre-made decks if you don’t have one yourself.

Sitting Ducks league
Our newest league starts this months and runs until the February meeting. Details here.

Games
Of course all the games from our games library are available for you, so there is plenty to do even outside the organised events. You can also take your final chance of the year to improve your Games of Games score.

2013 Pathfinder Tournament

In 2013, Keith Done will be running a Pathfinder RPG Tournament for LXG club members. The game requires four players and Keith will run this for each group outside club dates. Groups simply call him and he will run the game at a location they nominate (within reason!) The scenario will take about one or two 8 hour sessions to complete.

Once all groups have completed the tournament game, there will be a presentation of wards at the next club meeting. Awards will be for, best role playing award for each character class in the game and best team.

The game introduction is detailed below. Players can register and receive a full player pack, including characters and regional maps, at the LXG meeting on 16 December.

PURSUIT
(A Pathfinder Tournament for 4 Players, Level 3)

PLAYERS’ BACKGROUND

Lord Morden
For the past ten years Lord Idriss Morden has fought an on-going guerrilla war in the western Midlands of Llan with the objective of stirring up local support to oppose the merchant guilds who rule Llan from the capitol in Quorull, far to the east. He is a monarchist and ultimately seeks to usurp the power of the guilds and have the King of Llan’s power restored.

A charismatic young man, Morden had great initial success in getting the local commoners in the Midlands to provide food and shelter to his small retinue of fighting men. Some even actively joined his cause. Morden and his men captured Fort Tellig last year and declared it the new capital of Llan, sending a rallying call to all monarchists. The Guilds of Qurull were forced to respond and they responded quickly, sending a force of 500 mercenaries to deal with Morden. Morden had managed to recruit over 2,000 men to his cause but most of these were untrained idealistic young men, from local farmsteads.

Morden chose to meet the mercenary force in open battle at Miller’s Ford. Despite a heroic fight, Morden’s men were routed by the better-trained mercenaries and Morden and a small band of followers escaped into the wilderness.

The mercenaries restored order in the Midlands and hunted Morden for several Marches. Morden and his men were more familiar with the land and still had supporters throughout the Midlands. He and his men managed to avoid capture until winter and the majority of the mercenaries were recalled to the Lowlands in the following spring. Morden continued his campaign, ambushing small patrols of Llanish troops and stealing gold and goods from Guild Houses.

Recent Events

In the first weeks of winter, this year, a badly injured man was brought to Fort Wintergate by four huntsmen. An Esmian healer, named Janeen Thrune is based at Wintergate and she tended the injured man. A sergeant stationed at the fort identified the injured man as Lord Idriss Morden. The ‘huntsmen’ were knight loyal to the Lord. There has a brief skirmish with men of the Wintergate garrison and two of the knights were slain; the other two managing to flee into the wilderness.

Janeen continued the care of Lord Morden. The surviving knight was locked away in a cell at the Fort. After his recovery, Morden joined him. The captain of the garrison wanted to hang Morden as a traitor but Janeen insisted that, as a noble, Morden must be tried by an Audit of the Ormocean Church. When the winter snows began to recede, she sent a messenger to Jurgenstown (the largest town in the region) requesting the services of an Ormocean Justicator to claim Morden and escort him to Jurgenstown for trial.

Two weeks ago, Morden’s men attempted to free their Lord by sneaking into the Fort at night. They were discovered and were forced to flee after the garrison was alerted. Two more of Morden’s men died.

Yesterday, a sudden snowstorm struck the area and Fort Wintergate was battened down. When the storm ended, the next morning, it was discovered that Lord Morden had escaped his prison cell and that his prison-mate had been killed; his throat being cut. The captain of Wintergate ordered patrols to search for the escapee but they have so far reported that there is no sign of him and that he will be difficult to track due to the snowstorm.

A few hours ago, Talbiss, the Justicator from Jurgenstown, arrived at Fort Wintergate with a bodyguard, a paladin named Baraden. They had sheltered from the snowstorm during the night at a nearby farm. The Justicator and his companion had a hot bath and took breakfast before meeting the garrison captain. The captain regretfully told of the escape of Lord Morden and explained that he was calling off the search. He had been given orders from the regional commander that he was to march to Fort Blackwood, to the east, at all speed, as that Fort was under attack by Bloodmane tribes.

A token force would be left to protect Wintergate. However, the captain has asked the Justicator to lead a search for the escaped rebel. In the meantime, to assist Talbiss and Baraden, two other residents of Wintergate have been seconded to the search:

- A Wizard named Pelliri who was forced to shelter at the Fort during the winter
- A Bloodmane barbarian named Muhrag-Tuk, who serves as a scout for the garrison (it was considered prudent not to send Muhrag to Fort Blackwood).

The heroes have assembled, the plot has been laid out and adventure awaits….

2012 Grand Melee League, round 10 update

Fifteen people turned up to play today, with players being split into two tables.

On table 1, Tim H won early with Helix Pinnacle. Geoff H and Dalton B were each able to pick up a point before Tim ended things after about 40 minutes.

Table 2 went to time, with Eddie E just beating the clock to record his first win of the year. Nice one Eddie. He was helped along by Ajani, Caller of the Pride and a legion of cat tokens. Adrian R picked up two points and Neil H got one.

Both Eddie E and Adrian R picked up the Legion achievement this month, for attacking with 20+ creatures in a turn.

The new standings are up on the Grand Melee League page. There is now only one round left in which to qualify for the finals on December 16! Information on the format of the finals will be posted up before the November club meeting.

Meeting Preview Sunday 21 October

It’s been a longer wait than usual, but this Sunday is our October club meeting. The games from our club library will be available for members and visitors alike to play. Every game you play improves your Game of Games score (as long as you remember to hand in your scoresheet after the game!).

Our Magic: The Gathering, Thunderstone, and Viewpoint leagues will be running. We are also starting up a Quarriors league.

At this club meeting you can also form teams of four and sign up for the LXG Christmas trivia, held at the December meeting.

Update: At very late notice, LXG will now have some involvement in Brisbane Zombie Walk! We will have a table in the zombie market area, with some quick zombie based games for people to play – most likely Zombie Dice and Pirates vs Zombies. We are planning to be there from 10.00am-12.00pm and we have three entry armbands for volunteers. We have one alreayd, but if you’d like to come along and help you are quite welcome. You will be chauffeur-driver from the club meeting, and back again.

9.15 leave LXG meeing with games
9.45 arrive venue and find our table
10.00-12.00 run participation games for attendees
12.15 leave zombie market
12.45 arrive back at LXG meeting

There should be some time in the middle for you to look around the market, so if you can help out, please contact David Kay at lorelornATgmailDOTcom about volunteering at the zombie walk!

Quarriors League Starting, October 2012

I am pleased to report that we have one additional league starting up, for the popular game Quarriors.

Eddie C, our club President, has kindly offered to run the league. Any questions about league set up and rules should be directed to Eddie. The club library has copies of Quarriors and of the expansion Rise of the Demons ready for use, or else you can bring your own copy to use. The Quarriors league will start at the next club meeting on October 21, so get your dice rolling hand ready!

2012 Grand Melee League, Round 9 update

Fifteen players turned up to round nine, meaning a table of 8 and a table of 7 players. Each table returned a spread of points among the players there.

On table 1, David K ran up his second win of the year, gaining 5 points and moving into second place, with Eddie C getting 2 points and remaining first, and Keith D 1 and Alex Sp 1.

Table 2 saw Oliver C get his first win at the melee table, well done Oliver! Peter G also picked up a point.

The standings have now been updated at the Grand Melee League page. Only two more rounds to go before the final!

Grand Melee League, Round 8

Round 8 of the 2012 Grand Melee league was held on the second day of Winter Legends. Only five eligible players turned up for the Cube Draft, which was disappointing. The round went ahead as normal, with 14 players divided into two tables.

Table 1 saw Anthony H run out the winner with his indestructible white army. Megan B and Keith D each picked up a point on this table too. Anthony managed to get two achievements in one day, one for reaching 6 rounds attended, the second for attacking with 20 creatures to win the melee round!

Table 2 had three new players, but the win went to Courtney J, with Nigel B, Peter G and league newcomer Liam P each getting a point.

The next round will be a normal melee round, held at the September LXG meeting.

View the new standings here. Eddie C remains at the top of the rankings. Anthony H’s win sees him move to fourth. Adrian R drops out of the top 8, while Courtney J moves from equal 20th place to 10th!

August Meeting Preview – Winter Legends 2012

This Saturday sees our next club meeting day. Why Saturday? Because it’s Winter Legends, out two-day gaming event! Winter Legends runs from 9.00am to 5.00pm on Saturday 18 and Sunday 19 August.

Click to see the full Winter Legends 2012 program

Otherwise here’s the summary version:

Saturday: Individual board and card game events, each with their own prizes

Sunday: Get the highest individual Game of Games score on Sunday to win… something!

Saturday & Sunday: Our Warhammer Fantasy Battles tournament

Also: Viewpoint and Thunderstone leagues, Grand Melee league top 8 cube draft, see the new library equipment, drop off cards for the magic card library.

See you there!

Grand Melee Cube Draft: Artifact, Land, Colourless

This section collects the artifact, land, and colourless cards in the grand melee cube.

There are 26 artifact cards, of which 12 are equipment cards. The 24 land have two lands for each colour pair, plus evolving wilds, terramorphic expanse, reflecting pool, and exotic orchard. The lands here are all about fixing your mana.

Finally there are five colourless cards, all Eldrazi. 4 creatures plus All is Dust

Artifact

Lotus Petal Lotus Bloom Sol Ring
Chromatic Star Hex Parasite Basilisk Collar
Explorer’s Scope Phyrexian Revoker Ratchet Bomb
Umezawa’s Jitte Inquisitor’s Flail Banshee’s Blade
Lightning Greaves Swiftfoot Boots Coalition Relic
Darksteel Ingot Oblivion Stone Loxodon Warhammer
Quietus Spike Solemn Simulacrum Icy Manipulator
Grimoire of the Dead Deathrender Moonsilver Spear
Eldrazi Monument Argentum Armor

Land

Glacial Fortress x2 Drowned Catacomb x2 Dragonskull Summit x2
Rootbound Crag x2 Sunpetal Grove x2 Isolated Chapel x2
Clifftop Retreat x2 Sulfur Falls x2 Hinterland Harbor x2
Woodland Cemetery x2 Evolving Wilds Terramorphic Expanse
Reflecting Pool Exotic Orchard

Colourless

All is Dust Artisan of Kozilek Emrakul, the Aeons Torn
It That Betrays Ulamog, the Infinite Gyre

Jump to White|Blue|Black|Red|Green|Gold/Hybrid

About the cube draft

Grand Melee Cube Draft: Gold & Hybrid

List here are the gold and hybrid cards for the cube draft. Note that these 55 cards are made up of: 6 cards of each allied colour pair; 3 cards of each enemy colour pair; 10 other cards all three or five colour. Hybrid and gold cards are used interchangeably, so some colour pairs have quite a few hybirds, others might have none.

Rhys the Redeemed Figure of Destiny Tidehollow Strix
Terminate Selesnya Guildmage Rakdos Guildmage
Qasali Pridemage Manamorphose Lightning Helix
Hull Breach Gruul Guildmage Dimir Guildmage
Colossal Might Coiling Oracle Baleful Strix
Azorius Guildmage Wall of Denial Unmake
Shadowmage Infiltrator Putrefy Glissa, the Traitor
Giltspire Avenger Geist of Saint Traft Electrolyze
Boggart Ram-Gang Blightning Behemoth Sledge
Sorin, Lord of Innistrad Rafiq of the Many Olivia Voldaren
Lightning Angel Giant Solifuge Blazing Specter
Ajani Vengeant Vulturous Zombie Venser, the Sojourner
Nemesis of Reason Sky Hussar Sarkhan the Mad
Prophetic Bolt Mirari’s Wake Leafdrake Roost
Horde of Notions Evershrike Child of Alara
Vorosh, the Hunter Vela the Night Clad Rith, the Awakener
Niv-Mizzet, the Firemind Simic Sky Swallower Phantom Nishoba
Drogsol Reaver Nicol Bolas, Planeswalker Maelstrom Wanderer
Lavalanche

Jump to White|Blue|Black|Red|Green|Artifact, Land & Colourless

About the cube draft

Grand Melee Cube Draft: Green

Discover here the 50 green cards that will feature in the cube draft on August 19.

Basking Rootwalla Birds of Paradise Caravan Vigil
Essence Warden Mutagenic Growth Rancor
Joiner Adept Kavu Predator Naturalize
Seal of Primordium Tajuru Preserver Silhana Ledgewalker
Strangleroot Geist Nightshade Peddler Call of the Herd
Eternal Witness Raking Canopy Snake Umbra
Yavimaya Elder Beast Within Champion of Lambholt
Wirewood Savage Cultivate Lifegift
Dosan the Falling Leaf Birthing Pod Garruk Wildspeaker
Chameleon Colossus Harmonize Ondu Giant
Phantom Centaur Ravenous Baloth Vengevine
Master of the Wild Hunt Doubling Season Dowsing Shaman
Genesis Hibernation’s End Primal Command
Silklash Spider Wolfir Silverheart Arrogant Wurm
Cloudthresher Nemata, Grove Guardian Essence of the Wild
Pelakka Wurm Roar of the Wurm Chord of Calling
Hurricane Imperious Perfect

Jump to White|Blue|Black|Red|Gold/Hybrid|Artifact, Land, Colorless

About the cube draft