The Federated States of America (FSA) are the US faction in the steampunk alternate world of Dystopian Wars. This naval group gives you a startling amount of power and flexibility.
FSA ships carry a decent mix of long, medium, and short range weaponry. The cruisers carry fearsome rocket batteries, that can deal out significant damage before you close with your opponent. When you do, you’ll find the frigates are equal to the Prussians in terms of close range firepower.
More than any other faction, positioning, even individual ship facing, is more critical to the successful operation of the FSA navy. Moving your ships forward too soon, or presenting the wrong facing to the enemy, can severely limit the firepower you can bring to bear. You will always need to bear your firing arcs in mind when moving.
The sea carrier for FSA is disappointing in its defences and will be outgunned by the equivalent ship from any other faction. While you’ll pay fewer points for your carrier, most FSA players would rather pay more and have a ship that can defend itself.
The John Henry robot gives you an iconic and versatile addition to your fleet. This robot flies, and can dart ahead to harass enemy ship formations. Breaking up enemy formations is a key tactic the FSA must use to be successful.
Flexibility is the watchword of this navy, and you should expect to change your tactics depending on which opponent you are facing. Against Prussians you’ll want to hand back and use your rockets, while against Blazing Sun, your advantage is at mid and short range, so close quickly.