2012 Grand Melee League

This is the official post with the rules for the 2012 Grand Melee League.

The league is open to all LXG members.

Format: Vintage Constructed. 60 card minimum

Play variant: Grand Melee, range of influence of 2

Cost of entry
Cost of entry to any melee round is one sealed booster of magic product. Boosters are available at the club for $5 each. These boosters form the prize and achievement pool (see below)

League Play
Each time you kill a player (directly cause that player to lose the game) you gain 1 point. Last player standing wins the melee and gains 2 points. There will be one melee round played at each LXG meeting in 2012. If more than 11 players turn up, the table will be split to ensure a game that can be played to completion. The round will generally start at 3.00pm, though a start of 2.30 is sometimes used if everyone is ready. If any rules issues come up during play the organiser’s decision is final.

Standings will be posted to the LXG website following each round. Positions are based first on total points, then number of wins, number of achievements gained, and number of rounds played in.

Prizes
In 2012 prizes will be awarded throughout the year as achievements, and for winning a melee round.

Winning a melee – 2 packs (3 if the melee has 9 or more players in it)
For each achievement gained – 1 pack

All packs left in the achievement pool in December will be awarded to entrants in the finals.

Achievements
Stayer: Attend 6 melees during the year
Legion: Attack with 20 or more creatures in a single turn
Big Hands: Draw 10 or more cards in a single turn
Almost Immortal: Get up to 100 life in a melee, without winning that melee
Dark Horse: Get at least one point three melees running, without winning a melee in that time
Permanent trophy: Win a melee three months running
Top 8: Be in the top 8 by points after the November melee (no pack awarded, this achievement grants entry to the finals in December)

Banned and Restricted.
The official vintage banned and restricted card list can be found here. Banned cards may not be taken in your deck. If a card is restricted, a maximum of 1 copy of that card can be used in your deck.

Additional banned and restricted.
Sometimes it is necessary to ban or restrict additional cards, as they interrupt the play of a multiplayer game, or become overly dangerous in Grand Melee.
Additional banned cards:
Hive Mind
Additional restricted cards:
Chancellor of the Dross
It is possible for other cards to be added to this list over the year, though it hopefully won’t happen.

League Calendar
January meeting – Melee round 1
February meeting – Melee round 2
March meeting – Melee round 3
April Meeting – Melee round 4
May meeting – Melee round 5
June meeting – Melee round 6 – PLANECHASE cards will be used in this round
July meeting – Melee round 7
August meeting – Melee round 8
September meeting – Melee round 9
October meeting – Melee round 10
November meeting – Melee round 11
December meeting – Melee finals and Christmas special (these are played separately and will be announced closer to the time) Neither the finals nor the Christmas special require a pack to enter.

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