A Game of Games, December 2011 Update

The December scores are in (except for the Trivia Contest). We have five new knights and five new Esquires. There were a lot of games played at this very busy December meeting, and it has shown in the number of people gradually climbing the ranks system.


Congratulations to our new Knights; Jeremy N, Luke VS, Leanne J, Megan B, and Jason C!
(here’s the song if you’d like to hear it!)


Congratulations also to our new Esquires; David R, Anthony H, Ryan S, Anna S, and Peter G!

You can see all the scores and leaderboard at the Game of Games page.

If you cna help fill in the blanks on who was at the trivia contest, head over the thread at the club boards.

December 2011 Meeting Review

We had our busiest meeting all year, with people turning up for the Trivia Contest and games, and the food. A big crowd and lots of activity. For the Game of Games players, your scores are coming over the next couple of days, as there was no spare time during the meeting to start entering scores!

The Trivia contest was a blast, and Keith Done is to be congratulated for running a truly excellent (and very testing!) contest. In the end there were two teams out of nine tied for first place, and two more teams tied at third. The categories were well chosen, running the full gamut of games played at the club, plus of science fiction and fantasy films, books, and TV shows. Never before have so many people discovered how little they know!

Well done everyone who competed in the Trivia Contest. Feedback on the day was very positive and we may very well hold another one before December 2012. If that happens details will go up on the website.

Prizes were provided by Microsoft Australia and were also very well received. Our thanks to Microsoft Australia for their generous prize support.

The Grand Melee final had the full eleven players competing, which was great. Any more and the tables would have split, giving automatic victory to Adrian. As it turned out we had a nail-biting finish which left Jason C in second place, just one point short of Adrian after a very interesting game.

The Christmas Angel caused a lot of consternation as everyone effectively started the game on 16 life instead of 20. Anyone who didn’t have a blocker with reach or flying by turn 1 was going down to 12, and so on.

Even with this pressure the game lasted for over 90 minutes, with Jason’s Allies deck finally overcoming Leanne and Courtney to take the win. Where’s Wrath of God when you need it? Following the match result the end of year prizes were all handed out. Congratulations to everyone, including Adrian R our 2011 Champion.

The 2012 League will change the format up, rules will be posted before the January 2012 meeting so stay tuned. A preview article is here.

Bring a Plate was another hit, with too many goodies to choose from, and free pizza added to the joy.

In amongst all the special events, players still had time to get into the usual board, card, miniatures and dice games. Dominion, Thunderstone, War Machine, and Quarriors were all played, and the Civilization board game also got a run, among others.

Thanks everyone for being part of a truly epic end to 2011, and see you all in 2012!

5 Reasons to Attend the LXG December Meeting, part 5

Foood!

As we often do for our Christmas meeting, we invite everyone who comes to bring a plate. For those not familiar with this Australian tradition, make or buy a dish of food, and bring it along with you. This being a meeting of gamers, packets of chips and lollies, and sausage rolls from the bakery, are the kind of items often seen. Those who can cook often bring wonderful dishes along though! The club will also order a number of pizzas, which will arrive after the close of the Trivia Contest.

Non-members attendance fees for this meeting are $10. If you are participating in the Trivia Contest, your entry fee for that is enough, we aren’t going to charge you twice!

We look forward to seeing you on Sunday 18 December. You have many reasons to come, including the Trivia Contest, Grand Melee final, our huge games library, participating in A Game of Games, or the food. Take your pick!

5 Reasons to Attend the LXG December Meeting, part 4

The Games Library

LXG has a very large games library, the largest you’ll find in any club (that we know of!). We have games for all tastes and all ages. From the very simple to the hideously complex, and everything in between.

All the games in our library are available for use during each club meeting, and we try to get out to outside events, such as Auscon, with as much of the library as we can bring with us.

If boardgames are something you’d like to try, get back int touch with, or extend your experience of, an LXG meeting is a great place to do any of those things.

You may also like to read:
[part 1] [part 2] [part 3]

5 Reasons to attend the LXG December Meeting, part 3

The third reason is our new club-wide initiative – A Game of Games. This system encourages you to do what you already want to do – play some fun games! Each game you play gives you points, and the more points you get, the higher your rank.

We have four members reaching the rank of knight. How many more will we have after Sunday, and will you be one of them? Will we see our first Baronet?

The ranks and current standings are available at the Game of Games page on this site. Happy gaming!

The first reason was the trivia contest, the second reason was the Grand Melee final.

5 Reasons to Attend the LXG December Meeting, part 2

Here’s Reason 1 if you missed it, the LXG Christmas Trivia Quiz!

Reason 2 – the final of the LXG Grand Melee League for 2011. This is both the final and our special Christmas event, featuring the Christmas Angel.

The final of this year’s league will decide the overall winner and who gets how many prize packs. The prize breakdown is:

1: 12 packs
2: 7 packs
3: 6 packs
4: 5 packs
5: 4 packs
6: 4 packs
7: 3 packs
8: 3 packs
9: 2 packs
10: 2 packs
11: 1 pack
12: 1 pack
13: 1 pack
14: 1 pack

The current standings are on our club forums. Adrian R is well in front, though it is possible for him to be overtaken, depending on how many players are around the table. The prize packs will be awarded straight after the final, but if you can’t make it and you do win a pack or two, you will have until March 2012 to claim your prize.

The Grand Melee league will continue in 2012, but under some different rules.

5 Reasons to Attend the LXG December Meeting, part 1

Christmas is almost upon us, but before that we have the final LXG meeting for the year, Sunday December 18.

There’s so much going on at this meeting it would not all fit into one article. First and most notable is our end of year Trivia Quiz. The 2011 Trivia Quiz already has an article outlining how it will work. Here’s a quick recap:

The competition is open to LXG members and non-members alike. An entry fee of $10 applies to non-members and this includes Christmas lunch (Pizza and other goodies).
WHERE: Cavendish Road High School Assembly Hall, Cnr Holland and Cavendish Roads, Holland Park QLD
WHEN: 10am – 12:30 pm Sunday 18th December 2011
TEAM SIZE: 3
The competition is sponsored by Microsoft Australia who have kindly donated:
Microsoft Office and Home Business 2010
Windows Home Prem 7
Fable: the Lost Chapters
Shadowrun
Zoo Tycoon 2
Flight Simulator Deluxe
Flight Simulator Standard
Age of Empires 3

A big thanks to Microsoft Australia for their generous support!

In addition the prize pool will be supplemented with a giant Whitman Chocolate sample box and a selection of books. The prizes are to be divided between the winners amicably (or by dice rolling!)

Good luck everyone who has already entered, and note if you haven’t registered your team yet, you can still sign up on the day.

Grand Melee League 2012

The 2011 Grand Melee final is upon us, and I’m noticing a pattern that I would like to avoid with these changes. We have had only two different winners in the past three years, and assuming Adrian wins (he is currently 8 points in the lead) that will hold for four years. I want to open up the possibility of winning to more players.

The other aspect is that currently the winner of a melee takes half the packs on the table, rounding up with the rest going into the prize pool. At the end of the year packs from the prize pool are distributed to those with the most points. This tends to be those who have already received all the packs during the year.

I am putting through the following changes to:

  • open up the possibility of winning to more players
  • move from paying prizes from a prize pool only at the end of the year to awarding prizes from an ‘achievement pool’ all year round
  • How will this work?

    Each player will still pay one pack per melee, no change there. Each kill will earn you one point, with two points for winning a melee. Again, no change.

    Pack are distributed like so:
    Win a melee: 2 packs, +1 pack if the melee has 9+ players.

    The rest of the packs go into the achievement pool.

    Packs from the achievement pool are distributed throughout the year to each player who earns an achievement. The achievements are:

    Stayer: Attend 6 melees during the year
    Legion: Attack with 20 or more creatures in a single turn
    Big Hands: Draw 10 or more cards in a single turn
    Almost Immortal: Get up to 100 life in a melee, without winning that melee
    Dark Horse: Get at least one point three melees running, without winning a melee in that time
    Permanent trophy: Win a melee three months running
    Top 8: Be in the top 8 by points after the November melee (no pack awarded, this achievement grants entry to the finals in December)

    Earning each achievement will earn you one pack from the achievement pool, except for the Top 8 achievement. This will be paid at the end of the melee in which you earn the achievement. Each achievement can be earned only once per year. The achievements will probably change from year to year and your ideas for other achievements are welcome!

    The December melee will be a finals featuring everyone who has gained the Top 8 achievement. You must be present in December to compete. The finals will be a different format to create a challenge, which will be announced before the December meeting. The finals will determine the overall winner for the year, and the remainder of the achievement pool will be distributed to the top 8 through the finals process.

    The main changes are:

  • prizes are now distrubted throughout the year, instead of only at the end
  • anyone who attends 6 melees will win one pack
  • the overall winner will be decided through the finals, rather than only through points
  • I am interested in hearing everyone’s feedback on these changes, either through the website, message boards or in person at the next meeting.

    LXGs Twelve Games of Christmas, part 3

    So many games to play, yet only twelve will be covered in this series. This third part covers games for older gamers, games that are more intricate or involving, and take a few hours to play. These games can be all the more rewarding for that.

    9. Power Grid
    This game puts you in charge of an energy utility, charged with providing power to homes. You must bid against your rivals for generating infrastructure, then pay to connect houses to your network. The game has an inbuilt timer, and the player with the most connected homes will win the game. I hope this doesn’t sound boring, as Power Grid is anything but. Pitting yourself against up to four opponents, the opportunity for manipulation and nasty play abounds! Encourage your opponents to bid against one another for obsolete infrastructure, and then create grid connections that block other players’ access to lucrative markets! Corner the market in one energy source and drive up the price of inputs for everyone else! Oh the fun you shall have, before this game ends…

    10. War Machine
    The first miniatures game of this list, but not the last. War Machine involves players build small forces, based around a Warcaster to do battle against another faction. Each Warcaster has his or her own unqiue feat which can bring victory for you when it works, or hand the game to your opponent when it doesn’t. As a game War Machine is reasonably easy to get started in, thanks to the Battle Box releases available for the game. Many of the basic figures are plastic, making assembly and painting quite easy. War Machine has captured many of LXGs wargamers, and you can see their blogs Get Behind Me, Dice Gods and From Steam to Blood for more info on how this game can occupy your hobby hours.

    11. Dystopian Wars
    Dystopian Wars is a naval battle game set in an alternative universe of Victorian steampunk. Most of the figures for this game are single piece resin models, perfect for board gamers moving into a miniatures game without needing to go through the tedious painting and assembly process (though you should!). Dystopian Wars games typically last 3-4 hours, and each of the game’s factions has a fleet box that gives you all the ships you will need to get going and playing some fun battles.
    Dystopian Wars review

    12. Twilight Imperium
    The board game to end all board games is the perfect game with which to end this list. A game of Twilight Imperium can easily last you the full day, though shorter games lasting down to less than an hour have been known to happen. On a board representing strategic planets and systems in a galaxy, you must pilot your alien faction to victory. Each player has a secret mission to carry out, and must do so without letting their opponents know what they are really up to. Players can built vast fleets of space ships and battle stations, and research new technologies to give themselves an edge in crucial battles. This game is seen by many as the apex of the true boardgame enthusiast.

    The end!
    If you missed them, check out part 1 and part 2. There are many games out there that would make great gifts for the gaming enthusiast in your life. This series has covered a mere dozen. Remember that LXG’s substantial games library gives you the opportuity to come to our meetings and try before you buy!

    MS and Young Care Gaming Nights

    Multiple Sclerosis/Young Care Board Game Event

    LXG has had a relationship with the Multiple Sclerosis Society of Queensland for the past three years. The club runs a fortnightly games night for the residents of the MS Granston Lodge facility at Dutton Park. MS has assisted LXG by supporting our grant applications for such things as games, tables and computers.

    This year, MS asked if LXG would be interested in hosting a games night for Young Care, a care facility for persons with disabilities (mainly loss of motor skills) caused by brain-related injury or disease. So in 2012 we have been running a games evening for both groups. This year we introduced a tournament format, whereby the players scored points each evening in a similar fashion to our “Game of Games” concept. The highest scorer of the year gets a trophy.

    The residents of both facilities have embraced a wide selection of games that we play at LXG, their favourites being titles such as “Ra”, “Ticket to Ride” and “Zooloretto”. When the residents of Granston Lodge discovered that Young Care enjoyed the same games they were playing, they issued a challenge for a showdown in December – the two Granston Lodge top scorers vs the two top scorers from Young Care.

    The games agreed for the play off were “Ra” and “Zooloretto”. Each facility would host one of the games. The scores of the two players on each team would be added together to provide a total score. If one team won “Ra” and the other team won “Zooloretto” there would be a tie-breaker using “Ticket to Ride”.

    The first championship was played this week on the 7th of December at the Young care facility at Jindalee. Representing Granston Lodge was Tracey Christensen and Glen Jewel. Young Care was represented by Linda Pickett and Hazel Jenkins. The game played was “Ra”. Both teams had supporters to cheer them on.

    It was a great evening and the final result of the night couldn’t have been better – a dead heat with a combined score of 50 points for each side. The carers at Young Care advised that the facility was buzzing with the news of the game the next morning. Next week, Granston Lodge will host the second round with “Zooloretto” most likely deciding the outcome (unless it’s a tie again!)

    A Call for Help
    If you are interested in helping out on the MS or Young Care nights contact Keith Done on (07) 33988745 or at the club. Games are run at Annerley for MS on Wednesday nights (6.30pm – 8.30pm) and Thursday nights (same time) for Young Care at Jindalee. You don’t have to attend every session – it would be great just to have a few people to cover nights when Keith is unable to get there. Besides being the rules lawyer, you are usually required to play cards and roll dice for people who have limited ability using their hands. Any help you can provide is greatly appreciated.

    LXGs Twelve Games of Christmas, part 2

    We hope you enjoyed part 1 of the series. Now for games 5 to 8.

    5. Quarriors
    Quarriors is a game of dice and of catching monsters and gaining glory. Use your starting dice to generate ‘quiddity’ that will allow you to catch your quarry from the wilds. Put these monsters into play under your control to earn glory. Earn enough glory and victory will be yours. This game very cleverly uses a mix of cards and dice to provide and easy to learn game that offers variety and new challenges each time you play.
    [Quarriors review][quarriors playthrough]

    6. Dominion
    What Quarriors does with Dice Dominion does with cards. Okay, that’s not quite fair, Dominion is a very good game in its own right. Dominion asks you to build your deck of cards during the game through buying available cards and building your way towards victory. With clear start and end points, this game nevertheless offers lots of changeability from game to game. Choosing a random 10 of 25 Kingdom cards for each game gives great replayability as no game is ever quite the same. Expansions for the game increase this variability further and offer new twists on the gameplay.
    [Dominion review]

    7. Magic: The Gathering
    Magic is a Collectible Card Game, meaning you buy your cards in packs, make a deck of your choice and then bring it to the table to play against others. The game has been going since 1993 and many thousands of different cards exist. It can be a daunting game to get into, though Wizards of the Coast have begun releasing pre-built decks that make getting into the game with a functional deck a lot easier today than in years past. A Duel Deck is a very good entree into this game.
    [How to win a Grand Melee]

    8. Puerto Rico
    Did you think there would be no board game for this update? Shame on you! Puerto Rico has been a perennial favourite at LXG and with good reason. Players take on the role of plantation owners attempting to earn as much as possible from the cultivation and export of crops. Players take on a different role form turn to turn and new tactical choices unfold as the game progresses. A good game with great depth of play.

    LXGs Twelve Games of Christmas, Part 1

    Ahhh Christmas, that time of year where you once again realise you have no idea what to get the young or old gamer in your life. Questions such as ‘is it those Monopoly games you like’ will only result in rolled eyes. Never fear, LXG is here, with our twelve games of Christmas list. This list is presented in order of youngest to oldest, that is games suitable for younger gamers are listed first.

    1. Connect 4
    We start the list with something nice and simple. Connect 4 is easy to set up and easy to play. Not so easy to win! Two players compete to make a line of 4 colours while preventing their opponent from doing the same. When there is a winner, simple empty the colour token from the grid and play again. Each game takes 5-10 minutes to play through. A nice introduction to gaming.

    2. Hey! That’s my Fish
    This game of penguins and their love of fish is just as quick to play as Connect 4. The advantage of this game is that the number of players doubles to four. This leads to making for more considerations when taking your turn, and learning the all important art of patience while other people take theirs. With this game you also learn to take the fish before they do!

    3. Settlers of Catan
    Up to five players can take part in a game of Settlers of Catan. This game involves starting from a couple of settlements and gradually building up to a larger empire with cities and roads. The first player to 10 points wins the game. The game board is made anew in each game. Hex tiles representing brick, stone, wool, wood and wheat are placed randomly into a board shape, surrounded by water tiles.

    To further change conditions in each game, counters are placed on each tile, these are numbered between 2 and 12. In each players turn, than player rolls 2D6. The score determines which tiles will produce resources each turn. The player who rolls the dice might not receive any resources depending on the score!

    This game teaches some basic strategy lessons, and provides multiple paths to victory, including timely use of the thief on your opponents’ tiles to stop them producing resources at all.

    4. Small World
    Small World continue on the from building theme of Settlers of Catan. Unlike that game Small World comes with a fixed board, though the board you use changes depending on whether there are two, three, four, or five players in the game. With a fixed board, it is the player resources that change in each game.

    Players can choose from a variety of fantasy races including orcs, skeletons, and wizards, to try and take over the board and create a greater kingdom than the other players. The bigger your kingdom, the more coins you earn. When the game ends after a fixed number of turns, the player with the most coins is the winner.

    The variability in Small World comes from the races and their attributes. Each race has its innate ability, and is assigned an additional ability at random as they are drawn into the game. This could be hill dwelling, flying, berserk, diplomatic or many more, and they all change how you will play that race.

    LXG Small World Review

    Update! Now read [part 2] and [part 3]

    Game Review: Dominion

    Dominion is a quiet genius of a game. The strategy of a board game without the set up and pack down time, the excitement of a card game without the collection aspect. Designed for ages 10 and up (younger gamers will not find it difficult to learn) Dominion can be played in 30-60 minutes, depending on the number of players.

    The game is designed for 2-4 players, and one of the expansions, Intrigue, gives rules for 5 or 6.

    So what is the game about? Dominion follows the adventures of the players as they attempt to build a city and kingdom to dominate all others. Starting from a small collection of cards, players can purchase other cards over the course of the game to build up their deck and their kingdom. The winner is the player with the most number of victory points.

    In your turn, you can take and action and also buy an additional card to build your deck. Some action cards grand additional actions, great for extending your turn. Other cards grant you additional purchases, to help you build your deck more quickly. Some action cards allow you to attack other players, either by reducing their hand size, or giving them a Curse, which is worth -1 victory point to them at the end of the game. Curses can be gotten rid of, though its not always easy.

    The cards in the game are coins, victory, and kingdom cards. You get 25 Kingdom cards with the game, and these are cards such as Village, Market, Militia, Festival, that you use to build your deck. The Victory cards will cause you to win but otherwise don’t do anything, making it a tactical choice when to start adding them to your deck. Treasure cards allow you to buy the other two. There are also the Curse cards, and on those I will only say that it is better to give than to receive!

    Ten kingdom cards are used each game, and these can be chosen randomly at the start. With a pool of 25 Kingdom cards there is a large amount of variability in the game, and the path to victory will seldom run the same course twice. Expansions provide even more variation to play.

    Dominion has a very shallow learning curve and a great depth of play, which is a nice combination. Even the box interior has been well designed, with a card insert that allow you to store each different card separate from the others, for ease of set up and pack away.

    Copies of Dominion and many of the expansions are available in the LXG club library.

    If you enjoyed this review, you may also enjoy our reviews of:

    Deadwood
    Nile DeLuxor
    Quarriors

    2012 Meeting Dates

    LXG will be meeting at the same venue in 2012, and the meeting dates are now locked in. Keep the third Sunday in every month free!

    2012 Meeting Dates

    January 15
    February 18&19 – Summer Legends
    March 18
    April 15
    May 20
    June 17
    July 15
    August 18&19 – Winter Legends
    September 16
    October 21
    November 18
    December 16

    Winter Retreat will take place in July 2012, dates and prices to be confirmed.