Make your own Winter Legends Tournament!

If you’re wondering which board games to play at Winter Legends, remember it’s entirely up to you! Maybe go Ra – Puerto Rico – Power Grid – Ticket to Ride, or just settle in to a game of Twilight Imperium.

If you’ve never been to the club before, the Winter Legends week-end is a great way to start.

BOARD GAME EVENTS AT LEGENDS OF WINTER

WHEN: 20th – 21st August 2011 (9am – 5pm each day)
WHERE: Cavendish State High School Assembly Hall, Corner of Cavendish and Holland Roads, Holland Park Queensland.

The Winter Legends Board Game Festival is on again at the League of Extraordinary Gamers. Entry is open to members and non-members alike. Non-members pay $7.00 for the whole weekend and can play in as many tournaments as they like.

We will be running the free-form tournament event format again over the weekend. So, how does this work?

- You get together with people and play any games you want you want.

- The minimum number of players in a tournament rated game must be 4.

- Before playing you collect a score sheet from the canteen and complete it at the end of the game, detailing the names of players, the recommended duration of the game and the position of each player (1st, 2nd, 3rd etc).

You are scored using the following formula:

Recommended duration of the game expressed in hours x ranked position

Note, when giving points for rankings, in a five player game, the person who achieved 1st place would get 5 points, the second placed person 4, the third placed person 3 points and so on)

For example, if I played “Ra” with 4x other players and won the game I would receive a score of 5 (1 (hour) x 5 points for ranked position.

Each person who wins an individual game will receive a framed certificate. The person who scores the most points over the weekend wins the 2011 Winter Legends Board Game Trophy.

Note: a Magic: Grand Melee will deemed to be a 2 hour duration game, regardless of actual time played

Warhammer at Winter Legends

Winter Legends is approaching fast, not long now – August 21 & 21.

The main wargames event will be our Warhammer tournament, run by Club President Eddie Crompton.

Summary:
Two day tournament, 2500 points
Cost $25 to club members and non-members who pay by 29 July, else $30
Prize support generously provided by War Puppy
email contact: eddiecromptonATgmailDOTcom

Full Rules follow:

Overview
The Legends tournament is a 2500pt Warhammer Fantasy Battle Evnet. Using pure 8th edition rules. With one Special Character allowed. Which will consist of five games over two days (August 20th and 21st 2011)

Saturday 20th of Aug
• 8:30 – 8:45am Players arrive at Cavendish Road High Assembly Hall, register and set up their armies.
• 8:45 – 11:30am Game 1. Random pairings.
• 11:30 – 11:45am Lunch.
• 11:45 – 2:30pm Game 2, seeded based on previous round Battle results.
• 2:30 – 5:15pm Game 3, Seeded based on previous round Battle results.
• 5:15pm go home!

Sunday 21st of Aug
• 8:30 – 8:45am Players arrive and set up their armies.
• 8:45 – 11:30am Game 4. Seeded based on previous round Battle results.
• 11:30 – 11:45 Lunch
• 11:45 – 12:00 Beatuy Pagent
• 12:00 – 2:45pm Game 5, seeded based on previous round Battle results.
• 2:45 – 3:15pm pack up, prize ceremony.

The categories used to determine the overall placings will be:
• Battle Results – 104
• Sportsmanship – 25
• Painting – 25

The methods used to score each of these categories are addressed in detail below.

PRIZE CATEGORIES

Prizes will be awarded in the following categories:
• Legend of Legends – Character (chosen by player) performs the best. Details below.
• 1st, 2nd and 3rd overall – players with the 3 highest combined scores.
• Best Sportsmanship – Highest score in Sportsmanship.
• Best Presented – The player who scores highest in Painting and Presentation Votes.
• Lucky Dips for the non place winners.

Each player will be eligible for a single prize only. Tie breakers will be used if needed. And any player who wins more than one prize will recieve the bigger of the two prizes.

REQUIREMENTS

Armies must be drawn from the latest Games Workshop published WFB Army Books, or in the case of Dogs of War and Chaos Dwarfs use the lists on the GW or other reputable website, as they’ve had minor updates. Due to the fact that they are not available to all armies, armies from the ‘Back of the Book’ will not be permitted.

Armies should be of 2500 points or less. With one special/named character allowed per army. This includes the named unit champions and upgrades.

Remember the percentages when designing your army. Max 25% lords, Max 25% heroes, Min 25% core, Max 50% special, Max 25% rare.

Army lists will be “closed” for this tournament. What that means is that magic items and banners need not be disclosed at the start of a game but instead refered to as magical stuff. So when you deploy a unit that has a war banner you say “unit of …. with magical standard” similary when you deploy your characters you say “lord with magic sword, armour and enchanted item”. The idea with this system is to hint at what magic items are in an army without telling exactly what they are. Adds a bit of surprise to each game.
NOTE. you must still explain what each unit is and what mundane items they have. You cant deploy a unit that looks like free company but when they get into combat tell your opponent that they are greatswords!

Army lists must be submitted by Friday the 12th of Aug 2011 at the latest.
All lists will be checked by the TO for accuracy Army lists can be submitted via email to the Tournament Organizer at eddiecromptonATgmailDOTcom You can also pm me the lists. (note plain text lists only please)

Players are requested to bring their own pen/pencil, tape or other measuring device, sufficient dice, deodorant, a legible copy of their army list, and copies of the reference materials used to design the army list (eg. WFB Rulebook, WFB Army book etc).

GAMES

Games will consist of 6 turns, or as many as can be completed within 2hrs 45mins. The timings for games will be strictly adhered to. Players will be given 30 minute and 10 minute “warnings” prior to the end of the game. At the 10 minute point, if players are not finished their game already, they are to finish the turn they are on, and end the game at that point. This is needed to allow the TO to process the results and get the next round underway asap.

Scenarios will be drawn from those in the rulebook with the exception of the “battle of the pass” and “watchtower” which will be combined in to a special mission.

Round 1: Battle Line (as rule book)
Round 2: Meeting Engagement (as rule book)
Round 3: “Tower of the Pass” (uses deployment rules and the bottle neck rule from battle for the pass but
uses the win condition from watchtower and lasts 6 turns not a random number)
Round 4: Dawn Attack (as rule book)
Round 5: Blood and Glory (as per rule book but breaking enemy does not end game)

The tower and blood and glory scenarios award and automatic win condition. Play these games as normal but instead of an auto win award 2 bonus battle points for that round.

THE DRAW

The “Swiss Chess” system to determine the draw. The first round will be drawn randomly, from the second round onwards the draw will be seeded (i.e. you will be paired with an opponent who is on a comparable battle score). Under no circumstances will you play the same player more than once.

CRITERIA FOR DETERMINING THE CATEGORIES

1st, 2nd, 3rd overall.

Combined score from all categories.

After each game, tally up victory points as normal for a pitched battle scenario (units destroyed, table quarters, captured standards, etc). Also work out how many models you have in your army. Monster riders and war machines count as one. If you have lost half or more your opponent is entitled to 4 bonus battle points. This is called a massacre. Determine the number of battle points you score by comparing the margin of victory against the following table:

Victory Point Margin Battle Points

Difference – Win/Loss
0-350 – 10/10
351-700 – 11/9
701-1050 – 12/8
1051-1400 – 13/7
1401-1750 – 14/6
1751-2100 – 15/5
2101+ – 16/4

You will be given a results card to fill for each round of the Tournament. Please note that it is the battle points from the table above you need to record here, not the victory point margin. Please ensure that the card is filled out correctly and that both players have agreed to the results and then bring it to the organizer’s desk.

SPORTSMANSHIP

Sportsmanship will go to the player who score the highest using a per based system. At the end of each game you will be asked to score your opponent against the following criteria:

• A good game. I look forward to playing this person again. 4 points
• I had fun in this game. But there was nothing outstanding about it. 3 points
• I didn’t really enjoy this game, and would think twice before playing this person again. 2 points
• This person cared about the win, but not about the game. An unenjoyable experience. 1 points

At the end of the tourney you will be required to give one of your opponents a +1 for outstanding conduct in their game.
Players will therefore receive a total of between 5 (for being given 1 point by all of your opponents) to 25 sportsmanship points (four points each from all your opponents and 5 +1′s). At the end of the event you will be asked to nominate from the opponents you faced, one player who stood above all the others when it came to Sporting behavior. Each player that is nominated will receive an extra point, with 5 possible points available.

PAINTING POINTS:
Up to 25 points. You will recive 1 point per 1/5th of your army painted per round over 5 rounds. So if you have 100 models in your army and 60 are painted. You will get 3 points per round equaling 15 points for painting. If you want to bring the brushes and paint in between rounds to increase this score you are more than welcome!

There will also ba a beauty pagent on day 2 where players will set up their armys with a name tag. And then go around to vote on the other armies, in order of 1st best, 2nd and 3rd. The highest score from votes will win. This must be a player that was awarded 25 ot of 25 in the above criteria.
Players who did not paint their own army are not eligible to set up their army for votes in the beauty pageant.

LEGEND OF LEGENDS:
Each player will be required to select one of their army characters to compete in this award. Keep track of any unsaved wounds that he, his mount, any spells he casts and any wounds from missile weapons he uses.
The character that inflicts the most unsaved wounds over the 5 rounds will win the “Legend of Legends” award and all the braging rights that go with it.

TIE BREAKERS:

In the event that two players are tied in scores for a particular award category the following order is used to determine a winner. Overall score, Battle points, Sports points.

PAYMENT AND REGISTRATION

Contact eddiecromptonATgmailDOTcom
Once you send a list with your name on it will consider that your entry form.
Cost for the event is $30 per player ($25 for LXG members or payments recived by 31st of July).

Memoir 44, Ticket to Ride, playable online

The guys at Days of Wonder have made online playable versions of some of their board games, including club favourites Memoir 44 and Ticket to Ride.

For all you fans of Memoir 44, Days of Wonder has launched a great new on-line version of the game at their site, located at: http://www.daysofwonder.com/memoir44-online/en/

Jeremy Norton has been playing on the site and mentioned it to me at the July meeting, so I gave it a whirl this week and was very impressed. All the familiar Memoir 44 scenarios from all Fronts are included as well as a large number of scenarios not available in the published products.

The on-line version is very user friendly and the mechanics and look are just like the game, with the bonus of animated graphics of explosions as units take damage and great combat sound effects (the sound of tanks on the move, hustling soldiers, strafing airplanes etc – keyed to the cards played).

You start with 50 gold for free and each scenario costs an amount of gold. Of course, once you run out you need to get out the credit card and top up your gold, but at $12 for 200 gold, its affordable and great value. You can play all scenarios against the computer or other players around the world (I’ve played against people in the USA, France, Canada, Denmark and Russia so far). The game uses a system where you can view avatars of players waiting for a game and invite them to play a scenario (or wait to be invited). Every time I was on-line it only took less than a minute before someone wanted to play against me. The initiator of the game gets to choose which side they will play but at the end of the game there is an option for a rematch straight away, with the sides swapped. Most people seem to want to play the rematch option.

One of the attractions of the game is acquiring ranks – I rose from cadet to second lieutenant over the three days I have played so far. Also, I love the badges! You get achievement badges for completing specific tasks. For example, I have been awarded badges for:

- destroying 2 complete units using Airpower

- invading Normandy

- destroying a fully intact unit with a single figure

- destroying two units with artillery

Statistics on all games are recorded and your performance in each game (regardless of a win or loss) is displayed, rating you as having overachieved or underachieved.

Thoroughly recommend having a go at Memoir 44 on-line, even if you just use the freebie starting gold. If you do, let me know your ID so I can look at for you and give you a game. Mine’s easy – it’s keithdone.

Also, if you are interested in other DOW games, like Ticket to Ride and Pirate’s Cove, they are also available in an on-line format.

July Meeting and AGM

Another month, another meeting. This one was a little light in attendance, but then it’s only two weeks since Winter Retreat.

We had 30+ attendees playing a variety of board and card games including Settlers of Catan, Battlelore, Ra, Thunderstone, and Magic: The Gathering. War Machine was also played on the miniatures side of things.

The most notable activity was the AGM. The new club committee is as follows:

President: Eddie Crompton
Vice President: David Kay
Treasurer: Keith Done
Secretary: Jeremy Norton
Events Co-Ordinator: Adrian Roberts

Outgoing committee members are Sean Serin (Vice President) and Jason Cooper (Treasurer). Thanks to them and the rest of the 2011 committee for the work they have for the club over the year.

Also, if you are a club member who is considering joining the committee, by all means talk to one of the above if you’d like to know more about the job.

Club AGM

The July club meeting will see our 2011 AGM take place. Below is a run-down of the process.

League of Extraordinary Gamers AGM

The Annual General Meeting will start at approximately 12.30pm

The following committee positions will be open for election:
President
Vice-President
Treasurer
Secretary
Events Co-Ordinator

Any club member may nominate any other club member for a position (please ask them first!) Once seconded, the nomination becomes official.

In the event of two or more nominations being put forward for a single position, election will be by a simple show of hands among those club members present.

Committee members remain in place until the 2012 AGM, when committee positions will become available once more.

A short description of each position is available here.

Club Committee Positions

With the AGM close at hand, it’s a good idea to go through the committee positions. Each position is open for nominations at each AGM. If you’ve ever thought about going for one of the positions, don’t be shy! Below is a description of each position and what it entails. Being on the committee takes 1-3 hours of your time per month, including committee meetings. You can also talk to the current occupant of the position if you’d like to know more.

Committee Position Descriptions

President
The Club President is the visible face of the club, and puts his or her name to all our official correspondence. Er, this means the President signs grant applications and thank-you letters. Any other outreach efforts are entirely at your whim, so if you’ve ever wanted to get out there with LxG at some crazy event, then this is the position for you!

Vice-President
As VP, you have one key responsibility – ensure the club website is regularly updated, and that the information there (meeting times and dates) is kept up to date. Within that, the website is yours to do with as you will. Videos, reviews, a new webhost or appearance, whatever you desire!

Treasurer
Calling all aspiring Scrooge McDucks! The club does take in and occasionally spend money, and as treasurer you have the main call on our spending. The principal responsibility is to do any banking of excess cash between meetings, and otherwise see that we have a decent spread of coins and notes on club days.

Secretary
The secretary organises the committee meetings between actual club days. As secretary you can approach this however you want in terms of time and venue. You’ll also order new business cards for the committee each calendar year, which can be given out at outreach events and have our meeting dates and contact details on them. You also get to maintain the membership register and see the club grow.

Events Co-Ordinator
Winter Retreat is our annual marquee event and you get to run it! If that sounds daunting, don’t worry, as the venue is State Government run and they have forms to help you every step of the way. Beyond Winter Retreat we have a pair of two-day week-ends per year for additional events, in February and August, known as Summer and Winter Legends. You can also create new events or perhaps you’d prefer to tie existing games together into one giant annual league event, go wild!