September Meeting Preview

In a perfect world, this would have been the week-end following GenCon, but sadly that wasn’t to be. Anyway onwards and upwards we go. September will see the first of our new batch of board games available for use on the day and for hire from the Club Library.

We will have our usual array of card, miniature and board games. Our Battletech, Magic: The Gathering, Viewpoint, and War of the Ring leagues will continue.

If you’ve never come along before, this is a great month to start, and might give you some ideas for school holiday activities. If you’re a gaming veteran, check out our huge array of board games and plenty of willing players!

Legends of the Third Age

Following on from the success of our War of the Ring tournament in July, we are organising another tournament for the November meeting.

Legends of the 3rd Age

Date: November 21st, 2010.

Venue: Cavendish Rd State High School Assembly Hall. Corner of Cavendish Rd and Holland Park Rd. Holland Park, Brisbane.

Details: 1500 War of The Ring, armies as per the book, battlehosts allowed. There is a limit of 5 levels of magic mastery per army, and no more than one Extremely Hard to Kill! model per army.

There will be three rounds, covering all the deployment and win conditions found in the book. The first Legends tournament was won by a Gondor & Arnor army, with Mordor a close second. Who will take out the second event?

Cost: $15, pay on the day

Contact: Adrian Roberts on adoroberts@hotmail.com

Notice of Annual General Meeting

To all members of the League of Extraordinary Gamers, please be advised that the Annual General Meeting will take place as follows:

When: Sunday 19th September (club meeting) 1.00pm – 1.30pm

Where: Cavendish Road State High School Assembly Hall, Cnr Holland and Cavendish Roads, Holland Park QLD

Agenda:

- Delivery of president’s Report
- Delivery of treasurer’s report
- nominations for committee position 2010 – 2011
- election of committee position 2010 – 2011

If you cannot make the meeting and wish to make a proxy nomination/vote please email qldlegs@yahoo.com.au

The Committee Positions are:
President
Vice-President
Treasurer
Secretary
Events Co-ordinator

Any club member can nominate any other club member for these positions. In the event of more than one nomination being received for a position, a simple show of hands will be taken to decide the winner.

Talisman Review

Fantasy Flight Games picked up the rights for this venerable fantasy board game
after games Workshop re-released, then discontinued the game almost in the same
breath.

The folks at Fantasy Flight took the opportunity to give the latest edition a quick
refresh, tidying up the rules, and providing us with miniatures rather than card figures
to represent our characters in the game. Yes, I know the original Talisman had the
card figures, but FFG have done a great job with the miniatures.

Talisman, for those who don’t know, was originally released by Games Workshop
back in 1983, the first edition had black and white cards. Did anyone else play? No,
just me. Okay, I’m old. Actually, it wasn’t just me who played it, the game became
quite a hit. An all-colour second edition was released, and over the years that
followed came many expansions. It is this edition of the game that is most fondly
remembered.

Fortunately, this is the edition that FFG have modelled their release on. The game is
very much a blast from the past, with separate player turns, roll and move, read the
square you just landed on type of play. This is no Puerto Rico or Power Grid. The
object of the game is to roll and move your way from the Outer Region of the board
to the central square of the Inner Region. Once there, a player dons the Crown of
Command and forces others to recognise him or her as the winner.

Each player takes on a different character, from Knight or Dwarf to Elf and Wizard.
Each character comes with its own set of special abilities that will help you in the
game. The Wizard begins the game with spells, while the Elf never worries about
becoming lost in the Forest.

Characters start off fairly weak, and must strengthen up in the relatively safe
Outer Region, before moving into the tougher Middle Region and finally
taking on the challenge of the Inner Region to reach the Crown of Command.

The pace of the game can actually be rather slow, as players ignore each other in the
search for easy to kill monsters, and the magical items and equipment that will allow
them to progress further. Once someone grabs a talisman and makes a break fro
the Crown of Command though, the pace changes and the game becomes quite cut-
throat. Unless that character is already too powerful to touch, which can be the case.

Talisman is an older game, with old mechanics that would be familiar to Monopoly
players the world over. Let’s face it; these mechanics do not help the game. It can
be overly long, and you can end up watching while one character, miles ahead of
everyone else, strolls at a leisurely pace to victory while you try to kill your second
wild boar.

For all its faults Talisman is a fun fantasy board game and Fantasy Flight have
produced a truly excellent edition. The board art is wonderful, the cards are of great
quality, and the miniatures help bring the game off the flat surface of the board.
Several expansions have already been released.

Talisman is recommended for younger players, older players with fond memories of
the original, and players who want to play a fantasy game and have a change from
running train lines or power stations all day.

If you enjoyed this review, you may also enjoy our reviews of:

Mage Knight
Settlers of Catan
Small World