Winter Legends Schedule

LEGENDS OF WINTER SCHEDULE OF EVENTS

SATURDAY 14th AUGUST
Warhammer Fantasy (Day One) 9.00am – 5.00pm
Twilight Imperium 9.30am – 5.00pm
Viewpoint One-on-One Elimination Tournament 10.00am – 12.00pm
Blokus 1.00pm – 2.30pm
Memoir 44 2.30pm – 5.00pm

SUNDAY 15th AUGUST
Warhammer Fantasy (Day Two) 9.00am – 4.00pm
Powergrid 10.00am – 12.00pm
Viewpoint Multi-Player Format Tournament 10.00am – 12.00pm
Dominion 12.30pm – 2.30pm
Ticket to Ride 12.30pm – 2.30pm
Magic: the Gathering Grand Melee 2.30pm – 5.00pm
Thunderstone 2.30pm – 5.00pm
Puerto Rico 2.30pm – 5.00pm

In addition to tournament events there will be the usual casual gaming – so come along and join in a great weekend of gaming.

Warhammer at Winter Legends

Here are the rules for Warhammer at Winter Legends 2010

WINTER LEGENDS 2010

Come on along to a great weekend and have a bit of fun.

What
The Legends tournament is a 2500pt Warhammer Fantasy Battle Event.
Using the newly released 8th edition rules with one Special Character allowed. Which will consist of five games over two days (August 14th and 15th 2010)

Where
Cavendish Road State High School, assembly hall. Corner of Cavendish Rd and Holland Rd, Holland Park, Qld

Saturday 14th of Aug
• 8:30 – 8:45am Players arrive at Cavendish Road High Assembly Hall, register and set up their armies.
• 8:45 – 11:30am Game 1. Random pairings.
• 11:30 – 11:45am Lunch.
• 11:45 – 2:30pm Game 2, seeded based on previous round Battle results.
• 2:30 – 5:15pm Game 3, Seeded based on previous round Battle results.
• 5:15pm go home!

Sunday 15th of Aug
• 8:30 – 8:45am Players arrive and set up their armies.
• 8:45 – 11:30am Game 4. Seeded based on previous round Battle results.
• 11:30 – 11:45 Lunch
• 11:45 – 12:00 Beauty Pageant
• 12:00 – 2:45pm Game 5, seeded based on previous round Battle results.
• 2:45 – 3:15pm pack up, prize ceremony.

The categories used to determine the overall placings will be:
• Battle Results – 100
• Sportsmanship – 25
• Composition – 25
• Painting – 25

The methods used to score each of these categories are addressed in detail below.

PRIZE CATEGORIES

Prizes will be awarded in the following categories:
• 1st, 2nd and 3rd overall – players with the 3 highest combined scores.
• Best Sportsmanship – Highest score in Sportsmanship.
• Best Presented – The player who scores highest in Painting and Presentation Votes.
• Legend of Legends – Character (chosen by player) performs the best. Details below.
• Lucky Dips for the non place winners.

Each player will be eligible for a single prize only. Tie breakers will be used if needed. And any player who wins more than one prize will receive the bigger of the two prizes.

REQUIREMENTS

Armies must be drawn from the latest Games Workshop published WFB Army Books, or in the case of Dogs of War and Chaos Dwarfs use the lists on the GW or other reputable website, as they’ve had minor updates. Due to the fact that they are not available to all armies, armies from the ‘Back of the Book’ will not be permitted. No Storm of Chaos lists.

Armies should be of 2500 points or less. With one special/named character allowed per army. This includes the named unit champions and upgrades.

Wizards now also need to declare what lore they will roll spells from when you design your army

Be aware of the new percentage based selection criteria
Lords – up to 625pts
Heroes – up to 625 pts
Core – at least 625pts
Special – up to 1250pts. Max 3 of same choice
Rare – up to 625pts. Max 2 of same choice

Army lists will be “closed” for this tournament. What that means is that magic items and banners need not be disclosed at the start of a game but instead referred to as magical stuff. So when you deploy a unit that has a war banner you say “unit of …. with magical standard” similarly when you deploy your characters you say “lord with magic sword, armour and enchanted item”. The idea with this system is to hint at what magic items are in an army without telling exactly what they are. Adds a bit of surprise to each game.
NOTE. you must still explain what each unit is and what mundane items they have. You cant deploy a unit that looks like free company but when they get into combat tell your opponent that they are greatswords!
Number of standards in your army also need to be considered (see Blood and Glory later)

Army lists must be submitted by Friday the 6th of August 2010 at the latest.
All lists will be checked by the TO for accuracy Army lists can be submitted via email to the Tournament Organizer at qldlegs@yahoo.com.au You can also pm me the lists. (note plain text lists only please)

Players are requested to bring their own pen/pencil, tape or other measuring device, sufficient dice, deodorant, a legible copy of their army list, and copies of the reference materials used to design the army list (eg. WFB Rulebook, WFB Army book etc).

GAMES

Games will consist of 6 turns, or as many as can be completed within 2hrs 45mins. The timings for games will be strictly adhered to. Players will be given 30 minute and 10 minute “warnings” prior to the end of the game. At the 10 minute point, if players are not finished their game already, they are to finish the turn they are on, and end the game at that point. This is needed to allow the TO to process the results and get the next round underway asap.

SCENARIOS
Just note that 1st turn now goes to the winner of the roll off after deployment. The winner does not choose who goes first. Also victory points other than destroyed units are 100vp for enemy general slain, 25vp for standards slain in combat or killed as a result of last stand rule and 50vp if a champ kills a character in a challenge. (as if that happening isn’t embarrassing enough!)

Will also be doing some rounds of mysterious terrain. Rules TBA

Round 1. Battle Line
Round 2. Battle for the Pass (use the short edges for deployment zones)
Round 3. Blood and Glory (has break point and fortitude. Break point is 3 and if your standards in army drop below this then the game ends. General counts as 2 standards)
Round 4. Meeting Engagement
Round 5. The Watchtower. (can only last a max of 6 turns)

THE DRAW

The “Swiss Chess” system to determine the draw. The first round will be drawn randomly, from the second round onwards the draw will be seeded (i.e. you will be paired with an opponent who is on a comparable battle score). Under no circumstances will you play the same player more than once.

CRITERIA FOR DETERMINING THE CATEGORIES

1st, 2nd, 3rd overall.

Combined score from all categories.

After each game, tally up victory points as normal for a pitched battle scenario (units destroyed, table quarters, captured standards, etc).
Victory points other than destroyed units are 100vp for enemy general slain, 25vp for standards slain in combat or killed as a result of last stand rule and 50vp if a champ kills a character in a challenge. (as if that happening isn’t embarrassing enough!)
Also work out how many models you have in your army. Monster riders and war machines count as one. If you have lost half or more your opponent is entitled to 4 bonus battle points. This is called a massacre. Determine the number of battle points you score by comparing the margin of victory against the following table:

Victory Point Margin Battle Points

Difference – Win/Loss
0-350 – 10/10
351-700 – 11/9
701-1050 – 12/8
1051-1400 – 13/7
1401- 1750 – 14/6
1751-2100 – 15/5
2101+ – 16/4

You will be given a results card to fill for each round of the Tournament. Please note that it is the battle points from the table above you need to record here, not the victory point margin. Please ensure that the card is filled out correctly and that both players have agreed to the results and then bring it to the organizer’s desk.

SPORTSMANSHIP

Sportsmanship will go to the player who score the highest using a per based system. At the end of each game you will be asked to score your opponent against the following criteria:

• A good game. I look forward to playing this person again. 4 points
• I had fun in this game. But there was nothing outstanding about it. 3 points
• I didn’t really enjoy this game, and would think twice before playing this person again. 2 points
• This person cared about the win, but not about the game. An unenjoyable experience. 1 point.

At the end of the tourney you will be required to give one of your opponents a +1 for outstanding conduct in their game.
Players will therefore receive a total of between 5 (for being given 1 point by all of your opponents) to 25 sportsmanship points (four points each from all your opponents and 5 +1′s). At the end of the event you will be asked to nominate from the opponents you faced, one player who stood above all the others when it came to Sporting behavior. Each player that is nominated will receive an extra point, with 5 possible points available.

COMPOSITION

Composition will be worth 25 points of the total score. Player Judged Composition will be based entirely on your opponent’s subjective opinion on the fairness, character and thematic suitability of your army. If it is deemed by your opponent that you have “cheesed out” and aimed to produce an army that is designed only with winning in mind, with no consideration for your opponent’s enjoyment or of the army list’s thematic background, then he will be expected to mark you poorly. If he deems that you have followed the background of your army list and put together a reasonable army list, he will be expected to score you highly.

At the end of each game you will be asked to compare the army you have just faced to the following criteria:

• I liked this army, there were some good choices in there. 4 points
• This army was fine. Nothing weird, but nothing wonderful either. 3 points
• This army had some unbalanced bits but wasn’t too bad I guess. 2 points
• This army was designed without fun in mind. 1 points

Players will therefore receive a total of between 1 (for being given 1 point by all of your opponents) to 25 composition points (four points each from all your opponents and 5 +1′s). At the end of the event you will be asked to nominate from the armies you faced, one army which stood above all the others when it came to being well composed and suitable for the event. Each army that is nominated will receive an extra point, with 5 possible points available.

PAINTING POINTS:
Up to 25 points. You will receive 1 point per 1/5th of your army painted per round over 5 rounds. So if you have 100 models in your army and 60 are painted. You will get 3 points per round equaling 15 points for painting. If you want to bring the brushes and paint in between rounds to increase this score you are more than welcome!

There will also be a beauty pageant on day 2 where players will set up their armies with a name tag. And then go around to vote on the other armies, in order of 1st best, 2nd and 3rd. The highest score from votes will win. This must be a player that was awarded 25 to of 25 in the above criteria.
Players who did not paint their own army are not eligible to set up their army for votes in the beauty pageant.

LEGEND OF LEGENDS:
Each player will be required to select one of their army characters to compete in this award. Keep track of any unsaved wounds that he, his mount, any spells he casts and any wounds from missile weapons he uses.
The character that inflicts the most unsaved wounds over the 5 rounds will win the “Legend of Legends” award and all the bragging rights that go with it. A Slann mage currently holds this title so get cracking.

TIE BREAKERS:

In the event that two players are tied in scores for a particular award category the following order is used to determine a winner. Overall score, Battle points, Sports points, Composition points.

PAYMENT AND REGISTRATION

Once you send a list with your name on it will consider that your entry form.
Cost for the event is $30 per player ($25 for LXG members or payments received by 6th of Aug). Payment can be made via cash, money order or direct deposit.

All entry money/army lists can be sent together if you wish to: Eddie Crompton of LXG, Po BOX 603, Nathan 4111.

CONTACT DETAILS
Mail: Eddie Crompton of LXG, Po BOX 603, Nathan 4111
Email: qldlegs@yahoo.com.au